The Queen of Hearts (
rosestolilies) wrote in
queenofooc2013-01-21 03:15 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
important!
Hello, Queen of Hearts. We recently celebrated our 2nd birthday and we've been working our way onto our third, however with time things need to change and it's come to our attention that there needs to be a major change in store for this game.
We have been working with the game for quite a while in order to bring fresh life into it that could attract more players, we've taken suggestions for ways to advertise and how we can improve. And still, there's been a lack of apps and quite a few drops, which will surely take its toll on such a small game. We asked for a new moderator who might help to implement some of the changes the players have been asking for, but received no offers.
We feel we are running out of options on keeping this game interesting and afloat. If you have any suggestions, you are welcome to come to us, but we have made a few options of our own.
Closing the game: We don't want to do this! But if the players would like some sort of closure to send their characters home to, we will provide.
Musebox: We can turn the game into a musebox. There will be no applications or activity check, but also no moderator-run events or plot. This basically means the characters will stay in the Gardens and you are free to play as you like.
New mods: If some amount of players would like to step up and help to revamp the game and the rest of the players would be alright with that, we are happy to help.
Any other suggestions are welcome. We feel we're at a standstill currently, but we would love to keep this game running! There's no poll on this currently as these options aren't set in stone and can be changed. We mostly just want to gauge player interest. If it seems there's a divide on certain options, we can find a way to work it out.
We have been working with the game for quite a while in order to bring fresh life into it that could attract more players, we've taken suggestions for ways to advertise and how we can improve. And still, there's been a lack of apps and quite a few drops, which will surely take its toll on such a small game. We asked for a new moderator who might help to implement some of the changes the players have been asking for, but received no offers.
We feel we are running out of options on keeping this game interesting and afloat. If you have any suggestions, you are welcome to come to us, but we have made a few options of our own.
Closing the game: We don't want to do this! But if the players would like some sort of closure to send their characters home to, we will provide.
Musebox: We can turn the game into a musebox. There will be no applications or activity check, but also no moderator-run events or plot. This basically means the characters will stay in the Gardens and you are free to play as you like.
New mods: If some amount of players would like to step up and help to revamp the game and the rest of the players would be alright with that, we are happy to help.
Any other suggestions are welcome. We feel we're at a standstill currently, but we would love to keep this game running! There's no poll on this currently as these options aren't set in stone and can be changed. We mostly just want to gauge player interest. If it seems there's a divide on certain options, we can find a way to work it out.
no subject
As to what we do to fix this... I don't think mods are an issue, unless you guys don't have enough to run the game. I think we may need more player run events. Maybe more events involving the NPC's and not just the whims of the queen. I think some of you biggest events involved other NPCs, like the Pirate and the well lady. After the Priestess or the Warrior involved in something.
In that line, I think having the NPC's interact more with our characters is important too. I look at
no subject
Running the game with just the two of us would be pretty difficult. Ran and I run more or less opposite schedules, so it's hard to get in touch with each other reliably if we don't have a third to bridge the gap. Adding more NPC interaction on top of mod work and our own characters' tags just adds to that problem.
no subject
I was mainly suggesting the NPC interaction if you had enough mods to do it. I say try it out if you decide you get a third.
However, it seems a bunch of people are leaning towards Museboxes. That would be fun, but I also think the game should have an end. I say do both, and say the muse box took place before it, or have some other excuse. I am very curious to see more of the secrets this world has
no subject
no subject
Still, I am willing to toss out ideas and help with some plots. I did want Kanako and Sette to have more WACKY encounters, haha
no subject
So I suggest people advertise it on plurk for a bit, and we see what next ATP brings with advertising hardcore. If we get some nibbles, okay, keep the game open. If not, an endgame + sandbox option is probably best. An endgame is what QoH deserves, at least, and I'd rather see that happen than it fizzling to the point of a quiet close. We've survived two years despite initial opposition.
no subject
I think we advertising more is a good thing, but we need to make it sound appealing. The game is about yuri romances, not about lesbian make outs. I think some people may assume that is all we are about.
no subject
That said, I think if all else fails the musebox route is a pretty good idea. I like the flexibility of the setting more than a lot of other games I've been in.
And this it totally up to the mods, but while there was some negative reactions in the past, asking for help/advice on the anoncomm (
best of luck! I really wish I could do more. :c
no subject
no subject
I looked back a few entries on the anoncomm and I didn't see an ad from here, but someone mentioned to me that there wasn't much in previous ads that really caught their attention. Sure, it's a romance game, but the events, especially the big ones, seemed to hint at an underlying plot we never quite got a glimpse at. In two years all we really knew about the queen that the lake of blood is created from her? And maybe a few other vague details, but not much, as far as I remember. I also think the events that paired people off randomly, plus the pirate battle one, were the most successful and engaging.
I know this is all coming really late, and I apologize it couldn't be sooner.
no subject
Regardless of what happens, I've really enjoyed my time here, so thank you for having such a great game~! <3
no subject
no subject
no subject
(Anonymous) 2013-01-22 02:34 am (UTC)(link)your players waited WEEKS for answers to questions, with preparations to find suggestions to revitalize the game with, and received nothing but silence in return.
I am not saying that this game deserves to close, or even that it should. but it is clear that your desire to keep the game running barely touches upon lip service by this point.
no subject
no subject
(Anonymous) 2013-01-23 04:32 am (UTC)(link)no subject
(Anonymous) 2013-01-23 04:33 am (UTC)(link)my point is that for a discussion post, very little actual discussion was happening.
even something as simple as letting others know which points were considered, which were improbable or otherwise unlikely to be implemented would have been courteous.
this post says "We feel we are running out of options on keeping this game interesting and afloat", and I read it that the items that were already suggested for consideration were not good enough or would not make enough of an impact. which is it going to be?
I really do want the game to stay open, and have said my piece before. I apologize if I come off as blunt.t this is not the first game I have been in that has essentially petered out at the peak of my interest with it. I will grant you the perspective I have, of a player frustrated with the pattern that is coming to light of seeing a game teetering the line of closing and just languishing there.
no subject
I don't know what was intended but I figured you guys had pretty much given up and I was already on the fence for dropping so it tilted me over to drop.
no subject