rosestolilies: (Default)
The Queen of Hearts ([personal profile] rosestolilies) wrote in [community profile] queenofooc2013-01-21 03:15 am
Entry tags:

important!

Hello, Queen of Hearts. We recently celebrated our 2nd birthday and we've been working our way onto our third, however with time things need to change and it's come to our attention that there needs to be a major change in store for this game.

We have been working with the game for quite a while in order to bring fresh life into it that could attract more players, we've taken suggestions for ways to advertise and how we can improve. And still, there's been a lack of apps and quite a few drops, which will surely take its toll on such a small game. We asked for a new moderator who might help to implement some of the changes the players have been asking for, but received no offers.

We feel we are running out of options on keeping this game interesting and afloat. If you have any suggestions, you are welcome to come to us, but we have made a few options of our own.

Closing the game: We don't want to do this! But if the players would like some sort of closure to send their characters home to, we will provide.

Musebox: We can turn the game into a musebox. There will be no applications or activity check, but also no moderator-run events or plot. This basically means the characters will stay in the Gardens and you are free to play as you like.

New mods: If some amount of players would like to step up and help to revamp the game and the rest of the players would be alright with that, we are happy to help.

Any other suggestions are welcome. We feel we're at a standstill currently, but we would love to keep this game running! There's no poll on this currently as these options aren't set in stone and can be changed. We mostly just want to gauge player interest. If it seems there's a divide on certain options, we can find a way to work it out.
swarmoflies: (:()

[personal profile] swarmoflies 2013-01-22 05:08 am (UTC)(link)
The holiday slowdown certainly didn't help, but I think this had been brewing for a while. I've long had concerns about us getting fewer apps than drops per month, although it was a slow attrition up until now. Unfortunately, we could never quite identify the problem, so attempts to fix it obviously didn't work out.
mnementomori: (⒤ k⒩ew ⒩⒪ m⒪re ⒪f wa⒩t ⒪r c⒪ld)

[personal profile] mnementomori 2013-01-23 08:28 am (UTC)(link)
idk if this will help, but maybe identifying the other aspects of the game aside from f/f would work? I know my biggest draw in the beginning aside from that was the worldbuilding--the ability of the players and characters to change the setting. I probably should have said something at the time, but looking back on it, the event where all the dirt-built stuff vanished if the creator had dropped or no one claimed it felt sort of...I'm not sure how to describe it. But I think it would have been neat to leave the abandoned buildings around, since new characters would sometimes adopt them for themselves.

I looked back a few entries on the anoncomm and I didn't see an ad from here, but someone mentioned to me that there wasn't much in previous ads that really caught their attention. Sure, it's a romance game, but the events, especially the big ones, seemed to hint at an underlying plot we never quite got a glimpse at. In two years all we really knew about the queen that the lake of blood is created from her? And maybe a few other vague details, but not much, as far as I remember. I also think the events that paired people off randomly, plus the pirate battle one, were the most successful and engaging.

I know this is all coming really late, and I apologize it couldn't be sooner.
Edited 2013-01-23 08:40 (UTC)